![]() Using custom alpha stencils, happy accidents, multiplying design variations using 3d layers are only part of the covered topics. Part 2 will cover the design process used for the creation of the final sci-fi gun model. * Deforming surfaces using the Transpose Line Part2: * Mastering the Slice Brush and PolishByGroups feature * Quick translation of the silhouette using shadowbox We will create a simple model/basemesh used for the design iterations shown in the second video. In part 1 of this tutorial, we are going to learn about few interesting tools and techniques, that are useful for hard surface modeling inside Zbrush. This is a tutorial for Zbrush prior Zmodeler, but you will see that "sculpting" hard surfaces is easy and you won't require sub-D modeling skills. Description:įor long time Zbrush was used primary for organic sculpting, but (as you already know) this changed with recent versions and modeling hard surfaces in Zbrush is not a "mission impossible" any more, on the contrary it is a breeze. They are not included in the free version. ztl format, as well as the custom alphas (shown in part 2) used during its creation. ![]() You can download 720p version of the videos and you will receive additional files like the final model in. However if you like part 1 and part 2 and want to support the creation of part 3 of this series, please use this gumroad page and buy it for 3$. You don't need to buy it in order to watch it. ![]() ![]() Important: This is a free tutorial and it is available to watch on youtube with English captions. ![]()
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